R1*2/4\fermata | %131
R1\sustainOff | %132
R1*5/8 | %133
- R1*3 | %134-136
+ R1*2 | %134-136
\override Voice.Clef.stencil = ##f
}
\new DrumStaff \with {
drumPitchTable = #(alist->hash-table midiDrumPitches)
}
\drummode {
- r8 kdr4. r8 kdr4. | %137
- kdr4. kdr4. | %138
- r4 kdr4 r4 | %139
+ r2 r4 kdr4\mp
+ r8 kdr4. r8 kdr8 tml4 | %137
+ kdr4 tml8\< kdr8 r4 | %138
+ kdr4 kdr8 tml8\mf r4 | %139
+ kdr4 r4 r8 kdr4.\> | %140
+ kdr4 r4 r4 kdr4\p | %141
+ kdr4 r4 tml8\< kdr4. | %142
+ tmm8 kdr4. tmh8 kdr4.\mp | %143
+ kdr4 r4 r4 kdr4 |
+ kdr4. kdr8 r4 r8 tml8 |
+ kdr4 kdr4\< r2 |
+ kdr4 r4 r8 kdr4. |
+ kdr4\mf r4 r2 |
+ r2 r4 kdr4\p |
+ r2 kdr8 tmm8 r4 |
+ tml8\< kdr8 r4 kdr4 r4 |
+ r2 kdr4\mp r4 |
+ kdr4 r4 r2 |
+ kdr4 r4 kdr4 r4 |
+ r4 r8 tml8 kdr4 r4 |
+ r2 r8 kdr4. |
+ kdr4 r4 r2 |
}
}
R1*2/4\fermata | %131
R1 | %132
R1*5/8 | %133
- r2 r4 rcy4\laissezVibrer | %134
- r2 r4 rcy4\laissezVibrer | %135
- sds4 htc4 sds4. htc8 | %136
+ r2 r4 rcy4\laissezVibrer\pp\< | %134
+ r4 rcy4\laissezVibrer r4 rcy4\laissezVibrer | %135
+ sds4\mp htc4 sds4. htc8 | %136
sds4. sds8 htc4. sds8 | %137
- r4 r4 sds4 | %138
+ r4 rcy4\<\laissezVibrer sds4 | %138
+ r4 htc8 sdr8\mf r4 | %139
+ r8 sdr8 htc8 hth8~ hth8 <sdr htp>8\> htc8 htc8 | %140
+ r8 hth8 <sdr htp>4 sdr4\p htc4 | %141
+ r8 htc4 sds8 r4 htc8 sds8 | %142
+ htc4 sds4 r8 rcy8\laissezVibrer sdr8 sdr8 | %143
+ r8 htc4\< hc8 r8 htc4 htc8 | %144
+ r8 sdr8 hth8 <sdr htp>8\mp r2 | %145
+ r4 sdr8 rcy8\laissezVibrer r8 htc8\< htc8 htc8 | %146
+ r4 htc8 htc8 htc4 htc8 sdr8\mf | %147
+ r2 r4 rcy4\laissezVibrer\f | %148
+ r2 r4 r8 htc8\p | %149
+ htc8 sds8 r4 r8 sds8\< htc8 htc8 | %150
+ sds4 htc8 sds8 r4 r8 htc8 |
+ sds4\mp r4 r4 htc8 sdr8 | %151
+ r4 r8 sdr8\< sdr4 htc8 rcy8\laissezVibrer\mf | %152
+ htc8 r8 r8 htc8\> htc8 r8 sdr8\mp sdr8 | %153
}
}